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Nintendo Switch Online Review | Daxdi

Nintendo Switch Online has been providing the Switch with a "premium" online service for a year now.

It's ostensibly Nintendo's answer to Xbox Live Gold and PSN Plus, enabling online multiplayer, cloud saves, and a handful of other bonuses for a regular subscription fee.

At $3.99 a month or $19.99 for a year (or $34.99 for an eight-member family plan), it's much less expensive than Microsoft's or Sony's services, but its convoluted voice chat system and strange cloud save limitations make Switch Online feel incomplete and, at times, completely backward.

Its saving grace, apart from its low price and sheer necessity for online multiplayer for most games, is a steadily growing library of classic games and access to Tetris 99.

Those changes since launch are enough to make us bump the service's score up a full point from our initial review.

Multiplayer and Cloud Saves

Nintendo Switch Online consists of several components spread across the Switch's menu system, an optional smartphone app, and an optional Switch app.

Online play and cloud saving integrates into the Switch itself with all compatible games, voice chat is accessible with the Nintendo Switch Online Android and iOS apps, and playing classic NES games on the Switch requires downloading the Nintendo Switch Online app to your console.

All of these features have some very distinct and frustrating flaws.

Let's start with the most basic aspect of the service: online multiplayer.

Nintendo Switch Online lets you play Switch games online with friends and strangers, just like Microsoft's and Sony's premium services on their respective consoles do.

All three services require paying for a subscription to enable that online multiplayer, and to Nintendo Switch Online's credit, it costs about a third as much as the other two for that feature.

The hitch is that online multiplayer was freely available on the Nintendo Switch for a year and a half, and online multiplayer has been free on all Nintendo consoles and handhelds since the Wii.

When the Nintendo Switch Online service fully launched, Nintendo began charging for online multiplayer that was open to all Switch owners.

This change is particularly unfortunate, since Nintendo hasn't upgraded the service in any way. The actual structure of online multiplayer hasn't been notably improved from when it was free, and each game relies on its own process for matchmaking and competitive play.

According to IGN, there are some exceptions to the Nintendo Switch Online requirement for online multiplayer.

Online-only games including Arena of Valor, Fortnite, Paladins, Warframe, and the Jackbox Party Pack 1-5 can be played over the internet without a subscription.

While the online multiplayer service hasn't been upgraded, Nintendo Switch Online enables another important feature: cloud saves.

For compatible games, you can upload your save data to Nintendo's servers so that you can restore your saves if your files get corrupted or your system gets stolen.

You can also transfer your saves to a new system.

It's a simple process you access by selecting your game in the Switch's main menu and pressing the plus button.

From there, select Cloud Saves to back up your data online.

It's functional and works well with compatible games.

There are two caveats to this feature, though.

The primary problem is that not all Switch games are compatible.

Cloud saving doesn't even work with all first-party Nintendo games.

For example, Splatoon 2 and Pokemon: Let's Go, Pikachu/Eevee don't support cloud saves.

These are baffling omissions, particularly Pokemon because it relies on steady progression over the course of many hours of play time.

According to Nintendo, cloud save data isn't enabled in these games to prevent cheating.

The other caveat is less an issue with cloud saving specifically and more an issue with how the Switch handles save game data.

To date, you still cannot back up or transfer your save files to local media.

Even after cloud saves have been enabled, there's no way to simply copy your saves to a USB key or an SD card to keep them safe in case anything happens to your Switch.

Since the Switch can be used as a handheld system as well as a home console, the chances of it getting damaged, lost, or stolen are much higher than a game system that only sits in front of your TV.

Unwieldy Voice Chat

If you subscribe to Nintendo Switch Online, you also get access to voice chat with your online multiplayer.

However, it implements voice chat in perhaps the most baffling, convoluted way possible.

You cannot talk to other players online over your Switch (through Nintendo Switch Online and supported games; Fortnite has built-in voice chat and can work with any wired headset with a 3.5mm connector plugged into the system).

Instead, you need to download the Nintendo Switch Online app for Android and iOS and use your smartphone for voice chat.

It's an unwieldy system that requires juggling two separate devices with two separate audio sources.

You can use a mono headset (or just one earphone) connected to your phone and listen to the game audio through the Switch's speakers or another set of earphones.

Alternatively, you can use the splitter adapter included with the Hori Splatoon 2 Splat N Chat Headset to listen to both on the same headset at once (the unwieldiness of the process is why the headset isn't on our list of the best Switch accessories).

Of course, this assumes your phone has a headphone jack.

If it doesn't, you need to add Bluetooth or a lightning/USB-C adapter to the equation.

All of that to load a separate voice chat room in a smartphone app so you can talk to other players in your game.

Lots of Games

On top of these features, Nintendo Switch Online offers access to Netflix-like libraries of classic NES and SNES video games, and the closest thing the Switch has to a first-party Virtual Console.

It's a fantastic concept that would be well worth the subscription price on its own, though Nintendo continues to frustratingly trickle out games on the service on a monthly basis instead of simply unloading a massive supply of classics.

Nintendo 64, GameCube, Wii, and Wii U games are completely absent from the system (though, to be fair, the Switch has gotten or will be getting nearly every Wii U game of note as its own port).

The current selection includes 47 NES games (not counting a handful of "SP" versions of games that provide upgrades or gameplay tweaks to titles already available) and 20 SNES games.

That's a significant upgrade from the initial 20 NES games (and no SNES games) Nintendo Switch Online offered at launch, and spans some of the best games on the two systems, including Dr.

Mario, The Legend of Zelda, The Legend of Zelda: A Link to the Past, Startropics, Super Mario Bros., Super Mario Bros.

3, Super Mario World, Super Metroid, and Yoshi's Island.

That's a pretty excellent library for a fraction of the price of the NES Classic or SNES Classic.

The game emulation is capable and responsive, reminiscent of the NES Classic's emulation in feel and visuals.

The sprites are bright and colorful, the picture is crisp, and the options are very limited.

You have a choice of three different display modes: 4:3 (a slightly wider than originally built pillar-boxed view with no filter), pixel perfect (a narrower pillar-boxed view that keeps the native aspect ratio by pixel count), and CRT (a heavy scanline filter over the 4:3 view).

That's it.

You also can't remap your controls from the default layout in any way, choose between different regional versions of the games, or look up any supplemental material (even a game's instruction manual, aside from a short text summary and a screenshot).

Multiplayer support, however, is surprisingly robust for a collection of NES games.

You can play locally with one or two players using Joy-Cons, or you can play online with friends.

Besides the classic NES and SNES games, you also get access to Tetris 99.

It's a battle royale-style Tetris game that puts you against 99 other Tetris players in a race to clear lines and drop blocks on everyone else.

It's engaging, and has been getting regular updates since its launch.

Works Well

For all the baffling decisions and disappointing limitations of Nintendo Switch Online, all of the features of the service function exactly as intended.

I played some Super Mario Bros.

3 online with a colleague, using voice chat through the Nintendo Switch Online smartphone app.

While setting up the voice chat required the need to balance my phone's chat audio with the Switch itself, actually setting up a two-player NES game online was as easy as opening the game in online mode and waiting until my colleague saw it pop up on their Switch.

Once the game was loaded, I could interact with it as the first player and my colleague could interact with it as the second player, as if he had a controller plugged into the second port on an NES.

We could also control on-screen pointers using the right analog stick, indicating things on the screen and performing a clapping action when clicking the stick in.

It's a friendly gesture that limits negative interaction in theory, but I can see condescending applause ensuing for every embarrassing mistake you make when playing with a friend.

Super Mario Bros.

3 felt very responsive on both of our systems.

Despite the implementation issues, voice chat also worked very well.

Audio sounded clear on both of our ends, with less than a second of lag, enabling consistent conversation.

I used the app with a set of Bluetooth earphones, while he used wired earphones.

Of course, the exact same dynamic, perhaps with better performance and many more configuration options, could have been achieved as easily with Discord, Google Duo, Skype, or any other VoIP or voice chat app; the use of the Nintendo Switch Online app isn't necessary at all for communication, since you'll be using your smartphone regardless.

Integrating voice chat into the Switch itself and using the headphone jack or Bluetooth would have been much easier to set up and use.

The Games Win You Over

Nintendo Switch Online succeeds at everything it tries to do.

Its problem is that it doesn't try to do enough, and most of the things it tries to do are limited or convoluted.

Online multiplayer is good, but Switch owners had it free for a year and a half before Nintendo began charging for it.

Cloud saves are good, but not all games support them.

Voice chat works, but requires using a smartphone instead of going through the Switch.

Nintendo Switch Online's saving grace is its $20 annual price, which is much easier to swallow than the $60 prices of PS Plus and Xbox Live Gold, and its now robust library of NES and SNES games with the promise of more to come each month.

We were disappointed by the service when it launched and only recommended it as an annoying necessity for playing online games.

Now it's an annoying necessity that happens to come with over 60 classic video games and Tetris 99, and costs much less than other console subscription services or retro game systems.

Because of this, we have bumped up Nintendo Switch Online's score a full point.

The Bottom Line

Nintendo Switch Online is a necessary subscription if you want to play Switch games on the internet.

It has classic NES and SNES games, as well as Tetris 99, but the way it implements its various features can be frustrating.

Nintendo Switch Online has been providing the Switch with a "premium" online service for a year now.

It's ostensibly Nintendo's answer to Xbox Live Gold and PSN Plus, enabling online multiplayer, cloud saves, and a handful of other bonuses for a regular subscription fee.

At $3.99 a month or $19.99 for a year (or $34.99 for an eight-member family plan), it's much less expensive than Microsoft's or Sony's services, but its convoluted voice chat system and strange cloud save limitations make Switch Online feel incomplete and, at times, completely backward.

Its saving grace, apart from its low price and sheer necessity for online multiplayer for most games, is a steadily growing library of classic games and access to Tetris 99.

Those changes since launch are enough to make us bump the service's score up a full point from our initial review.

Multiplayer and Cloud Saves

Nintendo Switch Online consists of several components spread across the Switch's menu system, an optional smartphone app, and an optional Switch app.

Online play and cloud saving integrates into the Switch itself with all compatible games, voice chat is accessible with the Nintendo Switch Online Android and iOS apps, and playing classic NES games on the Switch requires downloading the Nintendo Switch Online app to your console.

All of these features have some very distinct and frustrating flaws.

Let's start with the most basic aspect of the service: online multiplayer.

Nintendo Switch Online lets you play Switch games online with friends and strangers, just like Microsoft's and Sony's premium services on their respective consoles do.

All three services require paying for a subscription to enable that online multiplayer, and to Nintendo Switch Online's credit, it costs about a third as much as the other two for that feature.

The hitch is that online multiplayer was freely available on the Nintendo Switch for a year and a half, and online multiplayer has been free on all Nintendo consoles and handhelds since the Wii.

When the Nintendo Switch Online service fully launched, Nintendo began charging for online multiplayer that was open to all Switch owners.

This change is particularly unfortunate, since Nintendo hasn't upgraded the service in any way. The actual structure of online multiplayer hasn't been notably improved from when it was free, and each game relies on its own process for matchmaking and competitive play.

According to IGN, there are some exceptions to the Nintendo Switch Online requirement for online multiplayer.

Online-only games including Arena of Valor, Fortnite, Paladins, Warframe, and the Jackbox Party Pack 1-5 can be played over the internet without a subscription.

While the online multiplayer service hasn't been upgraded, Nintendo Switch Online enables another important feature: cloud saves.

For compatible games, you can upload your save data to Nintendo's servers so that you can restore your saves if your files get corrupted or your system gets stolen.

You can also transfer your saves to a new system.

It's a simple process you access by selecting your game in the Switch's main menu and pressing the plus button.

From there, select Cloud Saves to back up your data online.

It's functional and works well with compatible games.

There are two caveats to this feature, though.

The primary problem is that not all Switch games are compatible.

Cloud saving doesn't even work with all first-party Nintendo games.

For example, Splatoon 2 and Pokemon: Let's Go, Pikachu/Eevee don't support cloud saves.

These are baffling omissions, particularly Pokemon because it relies on steady progression over the course of many hours of play time.

According to Nintendo, cloud save data isn't enabled in these games to prevent cheating.

The other caveat is less an issue with cloud saving specifically and more an issue with how the Switch handles save game data.

To date, you still cannot back up or transfer your save files to local media.

Even after cloud saves have been enabled, there's no way to simply copy your saves to a USB key or an SD card to keep them safe in case anything happens to your Switch.

Since the Switch can be used as a handheld system as well as a home console, the chances of it getting damaged, lost, or stolen are much higher than a game system that only sits in front of your TV.

Unwieldy Voice Chat

If you subscribe to Nintendo Switch Online, you also get access to voice chat with your online multiplayer.

However, it implements voice chat in perhaps the most baffling, convoluted way possible.

You cannot talk to other players online over your Switch (through Nintendo Switch Online and supported games; Fortnite has built-in voice chat and can work with any wired headset with a 3.5mm connector plugged into the system).

Instead, you need to download the Nintendo Switch Online app for Android and iOS and use your smartphone for voice chat.

It's an unwieldy system that requires juggling two separate devices with two separate audio sources.

You can use a mono headset (or just one earphone) connected to your phone and listen to the game audio through the Switch's speakers or another set of earphones.

Alternatively, you can use the splitter adapter included with the Hori Splatoon 2 Splat N Chat Headset to listen to both on the same headset at once (the unwieldiness of the process is why the headset isn't on our list of the best Switch accessories).

Of course, this assumes your phone has a headphone jack.

If it doesn't, you need to add Bluetooth or a lightning/USB-C adapter to the equation.

All of that to load a separate voice chat room in a smartphone app so you can talk to other players in your game.

Lots of Games

On top of these features, Nintendo Switch Online offers access to Netflix-like libraries of classic NES and SNES video games, and the closest thing the Switch has to a first-party Virtual Console.

It's a fantastic concept that would be well worth the subscription price on its own, though Nintendo continues to frustratingly trickle out games on the service on a monthly basis instead of simply unloading a massive supply of classics.

Nintendo 64, GameCube, Wii, and Wii U games are completely absent from the system (though, to be fair, the Switch has gotten or will be getting nearly every Wii U game of note as its own port).

The current selection includes 47 NES games (not counting a handful of "SP" versions of games that provide upgrades or gameplay tweaks to titles already available) and 20 SNES games.

That's a significant upgrade from the initial 20 NES games (and no SNES games) Nintendo Switch Online offered at launch, and spans some of the best games on the two systems, including Dr.

Mario, The Legend of Zelda, The Legend of Zelda: A Link to the Past, Startropics, Super Mario Bros., Super Mario Bros.

3, Super Mario World, Super Metroid, and Yoshi's Island.

That's a pretty excellent library for a fraction of the price of the NES Classic or SNES Classic.

The game emulation is capable and responsive, reminiscent of the NES Classic's emulation in feel and visuals.

The sprites are bright and colorful, the picture is crisp, and the options are very limited.

You have a choice of three different display modes: 4:3 (a slightly wider than originally built pillar-boxed view with no filter), pixel perfect (a narrower pillar-boxed view that keeps the native aspect ratio by pixel count), and CRT (a heavy scanline filter over the 4:3 view).

That's it.

You also can't remap your controls from the default layout in any way, choose between different regional versions of the games, or look up any supplemental material (even a game's instruction manual, aside from a short text summary and a screenshot).

Multiplayer support, however, is surprisingly robust for a collection of NES games.

You can play locally with one or two players using Joy-Cons, or you can play online with friends.

Besides the classic NES and SNES games, you also get access to Tetris 99.

It's a battle royale-style Tetris game that puts you against 99 other Tetris players in a race to clear lines and drop blocks on everyone else.

It's engaging, and has been getting regular updates since its launch.

Works Well

For all the baffling decisions and disappointing limitations of Nintendo Switch Online, all of the features of the service function exactly as intended.

I played some Super Mario Bros.

3 online with a colleague, using voice chat through the Nintendo Switch Online smartphone app.

While setting up the voice chat required the need to balance my phone's chat audio with the Switch itself, actually setting up a two-player NES game online was as easy as opening the game in online mode and waiting until my colleague saw it pop up on their Switch.

Once the game was loaded, I could interact with it as the first player and my colleague could interact with it as the second player, as if he had a controller plugged into the second port on an NES.

We could also control on-screen pointers using the right analog stick, indicating things on the screen and performing a clapping action when clicking the stick in.

It's a friendly gesture that limits negative interaction in theory, but I can see condescending applause ensuing for every embarrassing mistake you make when playing with a friend.

Super Mario Bros.

3 felt very responsive on both of our systems.

Despite the implementation issues, voice chat also worked very well.

Audio sounded clear on both of our ends, with less than a second of lag, enabling consistent conversation.

I used the app with a set of Bluetooth earphones, while he used wired earphones.

Of course, the exact same dynamic, perhaps with better performance and many more configuration options, could have been achieved as easily with Discord, Google Duo, Skype, or any other VoIP or voice chat app; the use of the Nintendo Switch Online app isn't necessary at all for communication, since you'll be using your smartphone regardless.

Integrating voice chat into the Switch itself and using the headphone jack or Bluetooth would have been much easier to set up and use.

The Games Win You Over

Nintendo Switch Online succeeds at everything it tries to do.

Its problem is that it doesn't try to do enough, and most of the things it tries to do are limited or convoluted.

Online multiplayer is good, but Switch owners had it free for a year and a half before Nintendo began charging for it.

Cloud saves are good, but not all games support them.

Voice chat works, but requires using a smartphone instead of going through the Switch.

Nintendo Switch Online's saving grace is its $20 annual price, which is much easier to swallow than the $60 prices of PS Plus and Xbox Live Gold, and its now robust library of NES and SNES games with the promise of more to come each month.

We were disappointed by the service when it launched and only recommended it as an annoying necessity for playing online games.

Now it's an annoying necessity that happens to come with over 60 classic video games and Tetris 99, and costs much less than other console subscription services or retro game systems.

Because of this, we have bumped up Nintendo Switch Online's score a full point.

The Bottom Line

Nintendo Switch Online is a necessary subscription if you want to play Switch games on the internet.

It has classic NES and SNES games, as well as Tetris 99, but the way it implements its various features can be frustrating.

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